| Name | Captive Nathrezim |
|---|---|
| Type | Minion - demon |
| Description | Prepare, Taunt ALL minions cost (2) more. |
| Flavor | All he needs is a feather to escape. |
| Artist | Alex Horley Orlandelli |
| Set | Escape from Violet Hold #127155 |
| Wallpaper | |
| Image |
| Name | Captive Nathrezim |
|---|---|
| Type | Minion - demon |
| Description | Prepare, Taunt ALL minions cost (2) more. |
| Flavor | All he needs is a feather to escape. |
| Artist | Alex Horley Orlandelli |
| Set | Escape from Violet Hold #127155 |
| Wallpaper | |
| Image |
Captive Nathrezim, Minion - demon, designed by Alex Horley Orlandelli first released in Jun, 2026 in the set Escape from Violet Hold.
Captive Nathrezim, as a high‑cost Demon Hunter minion with **Taunt** and a disruptive aura that makes **all minions cost (2) more**, would best fit in a slow, control‑oriented Demon Hunter deck that aims to stall the board, disrupt combo or tempo strategies, and win through attrition or late‑game threats; the symmetrical tax effect hurts aggressive and combo decks heavily, but it also affects you, so it only works if your build relies more on spells, weapons, or already‑established board presence. That said, it would likely be too slow and clunky for competitive play, since Demon Hunter traditionally excels at tempo or combo rather than hard control, and there are generally stronger stall tools such as **Starfish** (for silence utility), **Illidari Inquisitor** (for proactive pressure), or neutral disruption like **Loatheb**, which taxes spells asymmetrically for a turn without hindering your own minion development long‑term; overall, while interesting in theory for niche control build
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