| Name | Decimation |
|---|---|
| Type | Spell |
| Description | Deal damage to all minions. (Improved for each minion on the battlefield.) |
| Flavor | 10 times as bad as Centi-mation. |
| Artist | Dmitry Bolotov |
| Set | CATACLYSM #123056 |
| Wallpaper | |
| Image |
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| Name | Decimation |
|---|---|
| Type | Spell |
| Description | Deal damage to all minions. (Improved for each minion on the battlefield.) |
| Flavor | 10 times as bad as Centi-mation. |
| Artist | Dmitry Bolotov |
| Set | CATACLYSM #123056 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Decimation, Spell, designed by Dmitry Bolotov first released in Mar, 2026 in the set CATACLYSM.
**Decimation** would fit best in a slow, control-oriented Warrior deck—especially a Control or Odyn-style Warrior—that aims to stall the board and punish wide minion strategies, since its scaling effect rewards opponents (or both players) having multiple minions in play, making it particularly strong against swarm, token, or aggressive decks. However, whether it should see play depends heavily on its exact damage scaling; Warrior already has access to highly efficient board clears like **Brawl** (which can fully reset wide boards for 5 mana) and situational options like **Bladestorm**, which are often more reliable or cheaper. If Decimation’s damage scales high enough to consistently clear mid-sized minions (for example 4–6 damage or more in common board states), it could justify inclusion as a late-game stabilizer, but if the scaling is inconsistent or too low, existing board clears like Brawl would generally be better, making Decimation more meta-dependent than an automatic staple.
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