| Name | Teamwork |
|---|---|
| Type | Spell |
| Description | Summon and get four 1/1 Silver Hand Recruits. |
| Flavor | Uh, yeah, I sure hope it does. |
| Artist | Ivo Campelo da Silva |
| Set | CATACLYSM #127427 |
| Wallpaper | |
| Image |
| Name | Teamwork |
|---|---|
| Type | Spell |
| Description | Summon and get four 1/1 Silver Hand Recruits. |
| Flavor | Uh, yeah, I sure hope it does. |
| Artist | Ivo Campelo da Silva |
| Set | CATACLYSM #127427 |
| Wallpaper | |
| Image |
Teamwork, Spell, designed by Ivo Campelo da Silva first released in May, 2026 in the set CATACLYSM.
A 4‑mana Paladin spell that summons four 1/1 Silver Hand Recruits would fit best in **Dude Paladin**, **Silver Hand/Recruit Paladin**, or any **token-based aggressive or midrange Paladin** deck that capitalizes on wide boards with buffs like Warhorse Trainer–style effects, Level Up!, Quartermaster, Warhorse Trainer, or modern swarm payoffs such as Stand Against Darkness synergies, Crusader Aura, or cards that reward summoning multiple minions. However, at 4 mana this would compete with historically stronger options like **Stand Against Darkness** (5 mana for five Recruits), **Muster for Battle** (3 mana for three Recruits plus a weapon), or other efficient board-flood tools that provide either better stats-per-mana or additional value; if “Teamwork” only summons four 1/1s with no extra effect, it’s decent but slightly underpowered compared to the best swarm generators unless the format strongly rewards mass summoning triggers. It would likely see play only if the meta heavily favors bo
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