| Name | Consumption |
|---|---|
| Type | Spell |
| Description | Deal 3 damage to two random enemy minions. Draw a card for each that dies. |
| Flavor | Consumption Junction, what's your function? |
| Artist | Dmitry Bolotov |
| Set | Core #127410 |
| Wallpaper | |
| Image |
| Name | Consumption |
|---|---|
| Type | Spell |
| Description | Deal 3 damage to two random enemy minions. Draw a card for each that dies. |
| Flavor | Consumption Junction, what's your function? |
| Artist | Dmitry Bolotov |
| Set | Core #127410 |
| Wallpaper | |
| Image |
Consumption, Spell, designed by Dmitry Bolotov first released in Mar, 2026 in the set Core.
**Consumption (4‑mana DK spell)** fits best in a **control or midrange Death Knight deck** that wants efficient board control while generating value—especially **Blood DK** (for grindy control) or **Unholy DK** (to maintain tempo while refilling hand). The card is strongest against token or low‑health boards, where it can function as a removal spell that also draws 1–2 cards, making it solid in slower metas with swarm decks. However, it competes with stronger and more consistent options: **Asphyxiate** (cheap, clean single‑target removal), **Soulstealer** (premium late‑game board clear), and **Blood Boil** (scalable AoE with survivability) often provide more reliable impact, while Unholy decks usually prefer proactive pressure tools instead of reactive damage. Because the damage is random and capped at 3 per hit, Consumption can be inconsistent versus larger minions, so it’s generally a **situational tech or meta call rather than a staple**, seeing play mainly when small‑minion decks a
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