About For All Time
For All Time, Spell, designed by Ludo Lullabi first released in Jan, 2026 in the set Across the Timeways.
**For All Time** would fit best in a slow Control or Reno-style Priest/Shaman deck that wants to stall aggressive and midrange boards, since a 4-mana board clear that wipes all minions with 4 or less Attack is particularly strong against token, aggro, and many early- to mid-game threats while leaving your own large threats (like big elementals or late-game win conditions) alive; however, the Overload (2) makes it significantly more awkward in Shaman, and Priest traditionally prefers more flexible clears. In practice, cards like **Holy Nova**, **Clean the Scene**, **Shadow Word: Ruin**, **Lightning Storm**, or especially **Bladestorm/Consecration-style full clears** (depending on format) are often more consistent or less restrictive, since they either scale better, don’t depend strictly on Attack thresholds, or don’t lock your mana next turn. Because this effect can miss high-Attack low-Health minions and does nothing to large threats, it would likely be meta-dependent and niche rather
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