| Name | Nurturing Nature |
|---|---|
| Type | Spell |
| Description | Give a friendly Beast +2/+2. Give a random Beast in your hand +2/+2. |
| Flavor | Which got buffed first, the chicken or the egg? |
| Artist | Brian Despain |
| Set | CATACLYSM #123510 |
| Wallpaper | |
| Image |
| Name | Nurturing Nature |
|---|---|
| Type | Spell |
| Description | Give a friendly Beast +2/+2. Give a random Beast in your hand +2/+2. |
| Flavor | Which got buffed first, the chicken or the egg? |
| Artist | Brian Despain |
| Set | CATACLYSM #123510 |
| Wallpaper | |
| Image |
Nurturing Nature, Spell, designed by Brian Despain first released in May, 2026 in the set CATACLYSM.
**Nurturing Nature** would mainly fit into an aggressive or midrange **Beast Hunter** deck that runs a high density of Beasts both on board and in hand—especially lists that try to snowball early tempo with sticky Beasts and hand-buff synergy. It works best in builds that maintain Beast presence consistently, such as swarm-focused or token-style Beast Hunter, where the on-board +2/+2 creates immediate pressure and the hand buff sustains future threats. However, compared to more impactful Hunter buffs like **Dire Frenzy** (which provides +3/+3 and shuffles copies into your deck) or strong tempo plays like **Scavenger’s Ingenuity** (which tutors and buffs a Beast), this card is somewhat low-impact and inconsistent due to the random hand target. Because Hunter decks often favor direct damage, board control, or more explosive synergies, this card would likely only see play in a dedicated Beast-centric tempo deck and would probably be considered weaker than established buff options unless t
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