HS >Cards > Reinforcement Aura

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-C$ 0.000.0 tix
Icons of mtg
Icons of mtg
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Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
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NameReinforcement Aura Edit card
TypeSpell
DescriptionAt the end of your turn, summon a minion from your deck that costs (2) or less. Lasts turns.
FlavorYou're good enough, strong enough, and gosh darnit people like you.
ArtistUrsula Dorada
SetEscape from Violet Hold #126617
WallpaperReinforcement Aura Crop image Wallpaperdownload
ImageReinforcement Aura Full hd imagedownload
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About Reinforcement Aura

Reinforcement Aura, Spell, designed by Ursula Dorada first released in Jun, 2026 in the set Escape from Violet Hold.

A 3-mana Paladin spell that repeatedly summons 2-cost-or-less minions from your deck would fit best in an aggressive or swarm-based Paladin deck, particularly Silver Hand Recruit, Dude Paladin, or Divine Shield aggro lists that run many high-value 1–2 cost minions (e.g., sticky Deathrattles, Divine Shield minions, or strong 2-drops like Shielded Minibot-style cards in Wild). It would be strongest in a low-curve deck built to maximize guaranteed hits and avoid pulling weak utility minions, functioning similarly to Call to Arms but slower and more value-oriented; however, compared to Call to Arms (which summons three immediately) or Alliance Bannerman-style tempo/value tools, this card is slower and more vulnerable to removal since it requires surviving multiple turns to generate full value. In fast metas it would likely be too slow unless the deck is heavily optimized to snowball early board presence, but in a midrange or synergy-heavy Paladin list built around persistent pressure, it c

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