| Name | Violet Punisher |
|---|---|
| Type | Minion |
| Description | Battlecry: Choose an enemy minion. Steal its Bonus Effects and gain +1/+1 for each stolen. |
| Flavor | Bad news for your flower garden. |
| Artist | Mike Sass |
| Set | Escape from Violet Hold #124003 |
| Wallpaper | |
| Image |
| Name | Violet Punisher |
|---|---|
| Type | Minion |
| Description | Battlecry: Choose an enemy minion. Steal its Bonus Effects and gain +1/+1 for each stolen. |
| Flavor | Bad news for your flower garden. |
| Artist | Mike Sass |
| Set | Escape from Violet Hold #124003 |
| Wallpaper | |
| Image |
Violet Punisher, Minion, designed by Mike Sass first released in Jun, 2026 in the set Escape from Violet Hold.
Violet Punisher would fit best in a midrange or tempo deck that aims to maintain board control, since it punishes opponents who stack buffs, keywords, or enchantments on a single minion (such as Divine Shield, Windfury, Deathrattles, or stat auras) and converts that investment into your own tempo swing with scalable stats. It would be especially useful in metas where buff-heavy archetypes (like Paladin, Priest, or certain combo strategies) are common, because it acts as both disruption and a threat. However, its strength depends heavily on how “Bonus Effects” is defined and whether it keeps those effects permanently; if it only steals enchantments and not base keywords, it may be inconsistent. In many cases, established neutral tech cards like Theotar (disruption), Sylvanas Windrunner (steal), or even Starfish (silence) could be more reliable, while class-specific transform or silence effects are often cheaper and more consistent. Overall, it would be a situational tech card rather tha
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