| Name | Frostshatter |
|---|---|
| Type | Spell |
| Description | Freeze an enemy. Draw 2 cards. (Cast (spell, spells) to turn into a minion!) |
| Flavor | "WHERE IS MY SUPER SUIT?!" |
| Artist | Kleston Marques |
| Set | Escape from Violet Hold #126410 |
| Wallpaper | |
| Image |
| Name | Frostshatter |
|---|---|
| Type | Spell |
| Description | Freeze an enemy. Draw 2 cards. (Cast (spell, spells) to turn into a minion!) |
| Flavor | "WHERE IS MY SUPER SUIT?!" |
| Artist | Kleston Marques |
| Set | Escape from Violet Hold #126410 |
| Wallpaper | |
| Image |
Frostshatter, Spell, designed by Kleston Marques first released in Jun, 2026 in the set Escape from Violet Hold.
Frostshatter would fit best in a Spell-heavy or “no-minion” Shaman deck, especially one built around casting multiple spells in a turn (such as Nature/Burn or Spell Damage Shaman), since it provides solid tempo by freezing a key enemy threat while also drawing 2 cards to fuel combos and, if it transforms after casting enough spells, potentially adds a board presence without running traditional minions; this makes it particularly attractive in slower control-combo shells that need stall plus refill. However, at 5 mana it competes with very efficient Shaman draw and stall options like **Command of Neptulon**, **Feral Spirit**, **Lightning Storm**, and especially cheaper cycle tools such as **Ancestral Knowledge** or **Flowrider**, which can be more tempo-positive or flexible, so Frostshatter would likely see play only if the spell-to-minion payoff is powerful enough to justify the cost—otherwise it risks being slightly slow for aggressive metas and slightly underpowered compared to more
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