| Name | Mend |
|---|---|
| Type | Spell |
| Description | Restore a minion to full Health. Draw a card. |
| Flavor | You're fine, you're fine, don't tell mom. |
| Artist | Ivan Fomin |
| Set | CATACLYSM #122779 |
| Wallpaper | |
| Image |
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| Name | Mend |
|---|---|
| Type | Spell |
| Description | Restore a minion to full Health. Draw a card. |
| Flavor | You're fine, you're fine, don't tell mom. |
| Artist | Ivan Fomin |
| Set | CATACLYSM #122779 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Mend, Spell, designed by Ivan Fomin first released in Feb, 2026 in the set CATACLYSM.
**Mend (1 mana, Priest)** would mainly benefit slower Priest decks that rely on keeping high-value minions alive—such as Control Priest or certain Combo/Overheal-style Priest builds—where restoring a damaged but important minion (like one with a powerful ongoing effect) can preserve tempo while cycling a card. However, because it requires a damaged minion to gain full value and doesn’t affect the board immediately beyond healing, it’s generally weaker than more flexible or proactive options; cards like **Power Word: Shield** (historically strong for cheap cycle and stat buff), **Flash Heal/Renew** (cheap healing with flexibility), or broader swing tools like **Desperate Prayer**, **Shard of the Naaru**, or efficient removal typically offer more consistent impact. In most metas, Mend would likely be niche and not an auto-include, seeing play only if a specific Priest archetype strongly rewards full healing or survivability synergies, otherwise being outclassed by more versatile 1-cost s
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