| Name | Colossus Hammer |
|---|---|
| Type | Artifact — equipment |
| Description | Equipped creature gets +10/+10 and loses flying.
Equip |
| Flavor | "Sorry to keep you waiting. It's me! I'll handle the rest!" |
| Artist | Marie Magny |
| Set | Secret Lair Drop #1866 |
| Wallpaper | |
| Image |
Tierlist
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About Colossus Hammer
Colossus Hammer, Artifact — equipment, designed by Dmitry Burmak first released in Jun, 2019 in the set Core Set 2020 and was printed exactly in 7 different ways. It see play in 1 formats: Commander. It's a key card in 2 combos.
This Colossus Hammer card would be a great fit for an aggressive deck that focuses on quickly buffing up a single creature to deal massive damage. While the high equip cost of {8} may be a drawback, the significant +10/+10 boost it provides can be game-changing. However, there are potentially better options like Embercleave, which provides similar power boost with additional abilities, making it a more versatile choice in most situations. Overall, Colossus Hammer could see play in specific strategies that aim for explosive early-game plays but might not be a staple in most competitive decks.
Rules
07/12/19
Colossus Hammer can be attached to a creature that didn’t have flying to begin with. It just won’t lose flying.
07/12/19
If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature “has flying as long as it’s attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.

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