| Name | Game Over |
|---|---|
| Type | Sorcery |
| Description | This spell costs |
| Flavor | "I've beaten this turtle already. This is no test." —Karai |
| Artist | Kim Sokol |
| Set | Teenage Mutant Ninja Turtles Eternal #18 |
| Wallpaper | |
| Image |
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| Name | Game Over |
|---|---|
| Type | Sorcery |
| Description | This spell costs |
| Flavor | "I've beaten this turtle already. This is no test." —Karai |
| Artist | Kim Sokol |
| Set | Teenage Mutant Ninja Turtles Eternal #18 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Game Over, Sorcery, designed by Kim Sokol first released in Feb, 2026 in the set Teenage Mutant Ninja Turtles Eternal. It see play in 1 formats: Commander.
**Game Over** fits best in slower black-based control or midrange decks—especially in Standard or casual formats—because it’s a five-mana board wipe that can cost just **BB** when an opponent is at 10 life or less (in a 20-life format), which aggressive or midrange decks can enable through early pressure and removal. It’s strongest in decks that chip in early damage, trade resources, then reset the board cheaply while ahead. However, compared to alternatives, it faces stiff competition: **Damnation** (4 mana, unconditional) is more efficient in formats where it’s legal; **Toxic Deluge** is often better due to flexibility and lower cost; **Crux of Fate**, **Extinction Event**, or **Deadly Cover-Up** may offer situational advantages depending on the meta. In Standard, whether it sees play depends on available sweepers, but its potential two-mana cost is powerful and could justify inclusion if aggressive decks are common—overall playable, but not strictly better than the strongest black s
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