About Sands of Time
Sands of Time, Spell, designed by Melvin Chan first released in Mar, 2026 in the set Event.
**Sands of Time** would fit best in slower value-oriented decks—especially Control, Highlander, or combo decks—that appreciate flexibility and access to off-class answers, since discovering a spell from any class can provide removal, healing, burn, or combo pieces depending on the situation; the Rewind mechanic also suggests synergy with spell-replay or value-generation strategies that can exploit casting or discovering spells multiple times. However, in most competitive environments, more consistent generation cards like **Venomous Scorpid**, **School Teacher**, **Primordial Glyph** (Wild), or class-specific discover tools (e.g., **Suspicious Alchemist**, **Runed Orb**, etc., depending on class) tend to be stronger because they provide tempo, synergy, or cost reduction alongside the discover effect. If Sands of Time costs very little (hs-1 implying 1 mana), it could see niche play in combo or Reno-style decks that value flexibility over tempo, but it would likely not be a staple unles
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