Rising Waters
| Name | Rising Waters |
|---|---|
| Type | Enchantment |
| Description | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. |
| Flavor | Rising waters, sinking hope. |
| Artist | Scott M. Fischer |
| Set | World Championship Decks 2000 #jf38sb |
| Wallpaper | |
| Image |
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About Rising Waters
Rising Waters, Enchantment, designed by Scott M. Fischer first released in Feb, 2000 in the set Nemesis and was printed exactly in 2 different ways.
A control deck that aims to slow down the opponent's mana development would benefit from using Rising Waters, as it can disrupt the opponent's ability to untap their lands regularly. While Rising Waters can be effective in certain situations, there are better options like Stasis or Winter Orb that provide more consistent and powerful land-lock effects, making them preferred choices in competitive play. However, for a casual or themed deck looking to create a unique gameplay experience, Rising Waters could certainly see play and add an interesting twist to the game.
Frequently asked questions about Rising Waters
What type of card is Rising Waters?
Rising Waters is a Enchantment card in Hearthstone HS.
What does Rising Waters do?
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
What set is Rising Waters from?
Rising Waters was first released in the set Nemesis, illustrated by Scott M. Fischer.
Is Rising Waters legal to play?
Legality depends on the tournament format -- Rising Waters can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Rising Waters?
Cards similar to Rising Waters include Hokori, Dust Drinker, Mist of Stagnation. See the full list in the Similar cards section above.

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