Deck Guide: Quest Warrior - The Meta's Best Deck

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Deck Guide: Quest Warrior - The Meta's Best Deck

The Quest Warrior has been dominating ranked for months, and it's one of the best choices for anyone trying to reach the Legend rank. Learn how to use your Pirates accordingly and conquer victory!

By Pedro "Fernandess", 17/01/22, translated by Humberto - Comment regular icon0 comments

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The Quest Warrior is one of the best decks to reach Legend, and today I bring a more specific guide of this deck for you who is trying to reach the top.

Deck Overview

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Quest Warrior

has been

standing

in the meta for

months

, proving to be one of the

best

decks currently. The deck works through the

quest

Raid the Docks, which will give you

rewards

for playing

pirates

on the field. The

quest

grants you a draw of

weapon

and

cannons

that deal

damage

. In addition to

Capt'n Rokara

, who summons

The Juggernaut

!

Ad

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Minions

All the

minions

in this deck are

pirates

(except the Rustrot Viper), to ensure the

progression

of Raid the Docks. Because it's a

faster

deck, most of these

pirates

cost

low

mana. Among several

minions

, it is worth

highlighting

a few, such as the Harbor Scamp who

draws

another

pirate

, helping both the

mission

advance and the

gas

for your

board

. Bloodsail Deckhand is also a

great

pirate, already considering leaving your weapon at

(0)

cost.
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After advancing the quest and drawing your weapon, minions like Defias Cannoneer and Ratchet Privateer start to become

good

choices. The

value

and

interactions

these cards

generate

with a

weapon

are impressive.
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Mr. Smite is your best

wincondition

, granting

charge

to

all

pirates

he demonstrates to have great

potential

for

damage

. In addition to being a good

removal

at midgame, it can easily

destroy

big minions

that get in the way of your offensive.
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Spells

This deck doesn't have many essential or necessary spells, but

three

of them deserve your

attention

. Raid the Docks is the

pillar

of the deck, without it, you

can't

impose the

pressure

needed, and you also won't have the

Cap'n Rokara

's gas for the endgame.
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Shiver Their Timbers! is also another

essential

spell, by having a good

interaction

with

pirates

you can get a lot of

value

of this card, inflicting

5

points of

damage

for just

(1) mana

. Being an excellent removal for minions.
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Finally, Man the Cannons is for removing

small

units, a good match against decks that

fill

the board with

low-cost

minions.
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Mulligans and Game Posture

Playing

Quest Warrior

, your

Mulligan

will be simple.

Always

keep Raid the Docks in hand, and to top it off, look for low-cost

pirates

(

1

or

2

mana

).
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NOTE

In case you're facing more aggressive classes, consider searching for Man the Cannons.
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Winconditions

Your main

finisher

will always be Mr. Smite, as already said, it grants

charge

to all

pirates

, being able to deal a lot of

damage

in a

single turn

, without giving the opponent a chance to recover.
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But it's also worth mentioning that

Cap'n Rokara

(quest reward for Raid the Docks) is a

great long-term piece

.

Every

turn, you will gain a

small advantage

through the

Juggernaut

, until you

beat

your opponent.
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Matchups

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Vicious Syndicate

Advantages:

This deck can

easily

win from classes like

Mage

,

Rogue

, and

Shaman

. These are classes that currently only work with

slower

decks, giving you time to complete the

quest

and

win

.

Ad

Against these classes, there's not much of a secret, stick to your

game plan

, put

multiple pirates

on the field, and put

pressure

on the opponent.

Disadvantages:

Paladins

and

Warlocks

will give you a lot of

headache

, they also work with

slower

decks, but with some

mechanisms

that will change the

pace of the game

.

Paladins

manages to

assist

its

minions

with

spells

, and thus

win

every

trade

having a lot of

board

advantage. Also, in later turns, they will play

big

minions with

taunt

, you can remove up to

one

, but there will always be another

taunt

to get in your way.
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At the endgame, they will have Libram of Hope and its Heroine, Lightforged Cariel to protect themselves even more.
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Warlock

has plenty of removals and some lifesteal effects, delaying your gameplay considerably. Tamsin Roame can generate even more removals to their hand, being extremely frightening.
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They also have huge minions that will be played for a low cost, such as Anetheron, Barrens Scavenger and Flesh Giant.
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Against these decks, I recommend keeping Shiver Their Timbers! on your starting hand to be able to remove a big threat on the midgame, such as Tamsin Roame or a creature with taunt.

Conclusion

A few

notes

:

never

keep a

weapon

in your

Mulligan

, as you will

draw it

in the first step of the

quest

. Always try to get

value

out of your

pirates

interactions

. For example, try to play Fogsail Freebooter or Ratchet Privateer only when you have a

weapon

equipped. But if it's

not

possible, you can play them mercilessly, the most important thing is to finish the

quest

. That's it for today! Did you like our guide? Got any

questions

or want to learn about

another deck

? Just share your opinion here in the

comments

.
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Pedro "Fernandess"

Known as Pedro "Fernandess", I study marketing and am passionate about writing and journalism. I play TCG's competitively and look for space in this scenario.

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