| Name | Finality |
|---|---|
| Type | Spell |
| Description | Draw an Undead. Imbue your Hero Power twice. |
| Flavor | All metas must end. |
| Artist | Jon Neimeister |
| Set | Across the Timeways #121271 |
| Wallpaper | |
| Image |
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| Name | Finality |
|---|---|
| Type | Spell |
| Description | Draw an Undead. Imbue your Hero Power twice. |
| Flavor | All metas must end. |
| Artist | Jon Neimeister |
| Set | Across the Timeways #121271 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Finality, Spell, designed by Jon Neimeister first released in Jan, 2026 in the set Across the Timeways.
**Finality** fits best in an **Undead-focused Death Knight deck**, particularly aggressive or midrange Unholy builds that rely on Undead tribal synergy and repeated Hero Power value. Drawing an Undead improves consistency in swarm-style lists, while double **Imbue** scaling is strongest in decks built to repeatedly use their Hero Power (for example, Unholy lists leveraging Ghoul generation or Corpse synergies). It’s weaker in Frost or Blood control shells that don’t prioritize Undead density or frequent Hero Power use. Compared to premium 3-cost Death Knight cards like **Grave Strength** (in swarm decks) or highly efficient draw tools tied to stronger tempo swings, Finality is more value-oriented and slower, making it less optimal in fast metas. It could see play in dedicated Undead synergy decks that want consistency and long-term scaling, but it’s unlikely to be an auto-include unless the Hero Power Imbue payoff is central to the deck’s win condition.
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