| Name | Sabotage |
|---|---|
| Type | Action |
| Description | Banish chosen item or location and all other items or locations with the same name. |
| Flavor | "Ha! That worked even better than last time." |
| Set | Wilds Unknown #96 |
| Wallpaper | |
| Image |
| Name | Sabotage |
|---|---|
| Type | Action |
| Description | Banish chosen item or location and all other items or locations with the same name. |
| Flavor | "Ha! That worked even better than last time." |
| Set | Wilds Unknown #96 |
| Wallpaper | |
| Image |
Sabotage, Action, designed by None first released in Apr, 2026 in the set Wilds Unknown.
**Sabotage** is a tech card best suited for Emerald tempo or control decks that want to disrupt item- or location-heavy strategies, particularly in metas where players rely on key items like *Fishbone Quill*, *Lucky Dime*, or powerful repeat-value locations; its ability to banish all copies with the same name makes it especially strong against decks built around stacking or recurring specific tools. However, its usefulness is highly meta-dependent and can feel inefficient against decks that don’t lean on items or locations, making it more of a sideboard-style inclusion (where applicable) than a core deck staple. In many cases, broader or more flexible removal like *Rise of the Titans* (for locations) or character-based removal options in Emerald (such as bounce, discard pressure, or targeted banish effects) may be stronger because they are less situational. Overall, Sabotage should see play primarily in item/location-heavy environments, but it’s not an auto-include unless your local me
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