| Name | Temur Charm |
|---|---|
| Type | Instant |
| Description | Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays |
| Artist | Mathias Kollros |
| Set | Double Masters Tokens #230 |
| Wallpaper | |
| Image |
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About Temur Charm
Temur Charm, Instant, designed by Mathias Kollros first released in Sep, 2014 in the set Khans of Tarkir and was printed exactly in 3 different ways.
A Temur Charm would fit well in a Temur midrange or control deck in Magic: the Gathering, providing versatile options for creature buffing, removal, and disruption. While it offers flexibility, there may be better options depending on the specific strategy of the deck, such as Stubborn Denial for more reliable spell counter or other removal spells for specific matchups. Overall, Temur Charm could see play in the right deck, but its inclusion would depend on the overall game plan and meta considerations.
Rules
09/20/14
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
09/20/14
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

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