| Name | Voodoo Doll |
|---|---|
| Type | Artifact |
| Description | At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.
|
| Artist | Sandra Everingham |
| Set | Chronicles Foreign Black Border #111 |
| Wallpaper | |
| Image |
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About Voodoo Doll
Voodoo Doll, Artifact, designed by Sandra Everingham first released in Jun, 1994 in the set Legends and was printed exactly in 4 different ways.
A deck that focuses on stalling the game and controlling the board would benefit from using Voodoo Doll in Magic: the Gathering. However, there are better alternatives like Walking Ballista or Triskelion that offer more flexibility and efficiency in dealing damage to targets without the drawback of hurting yourself. Overall, Voodoo Doll may not see much play in competitive decks due to its high cost and potential self-damage, but it could be a fun and thematic inclusion in casual or themed decks.
Rules
01/01/11
Voodoo Doll’s second ability causes it to be destroyed regardless of whether it actually deals damage to you or not. Voodoo Doll is destroyed even if all the damage is prevented or redirected.
10/01/09
Voodoo Doll’s second ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless Voodoo Doll is untapped, and (2) the ability will do nothing if Voodoo Doll is tapped by the time it resolves. If Voodoo Doll is no longer on the battlefield as the ability resolves, its last existence on the battlefield is checked to see if it was tapped or untapped.

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