About Hand of Infinity
Hand of Infinity, Weapon, designed by Studio Hive first released in Jan, 2026 in the set Across the Timeways.
Hand of Infinity would fit best in a combo or OTK-style Paladin deck that can exploit massive weapon attack for board control or damage-based synergies, especially alongside cards that convert weapon Attack into other effects (like minion damage triggers, Lifesteal swings, or durability-based combos), since it can’t hit heroes directly; it’s particularly suited to decks that use effects such as “when your hero attacks” or cards that copy or preserve weapon stats for burst turns. However, because it can’t attack heroes and only sets its Attack to infinite for one turn, it’s generally weaker than more flexible Paladin weapons like Lightforged Cariel’s Immovable Object (for control value) or high-pressure options like The Countess–style payoff decks or efficient weapons such as Lightray synergy builds, making it very niche and likely too situational for competitive play unless a specific combo exists that fully abuses the infinite Attack in a single turn.
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