| Name | Scuttlemutt |
|---|---|
| Type | Artifact creature — scarecrow |
| Description | |
| Flavor | Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes. |
| Artist | Jeremy Jarvis |
| Set | The List #SHM-263 |
| Wallpaper | |
| Image |
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About Scuttlemutt
Scuttlemutt, Artifact creature — scarecrow, designed by Jeremy Jarvis first released in May, 2008 in the set Shadowmoor and was printed exactly in 4 different ways. It see play in 1 formats: Commander. It's a key card in 1 combos.
This Scuttlemutt card could be beneficial in a deck that requires flexibility in mana production and color-changing abilities. It could particularly be useful in multicolor decks that need to fix their mana base or protect against specific colors. However, there are other cards like Chromatic Lantern that provide more consistent mana fixing and color-changing abilities, making them potentially better options depending on the deck's strategy. Whether Scuttlemutt should see play would depend on the specific needs and synergies of the deck it's being considered for.
Rules
07/12/19
In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
07/12/19
You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”

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