| Name | Batterskull |
|---|---|
| Type | Artifact — equipment |
| Description | Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
|
| Artist | Mark Zug |
| Set | Arena Anthology 3 #20 |
| Wallpaper | |
| Image |
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About Batterskull
Batterskull, Artifact — equipment, designed by Igor Kieryluk first released in Jun, 2002 in the set Magic Online Promos and was printed exactly in 9 different ways.
This card, Batterskull, would benefit decks that focus on creature strategies, particularly ones that value resiliency and lifegain. While Batterskull is a strong card with its abilities, there are other equipment cards like Sword of Fire and Ice or Sword of Feast and Famine that may offer more versatile or impactful effects in certain situations. However, Batterskull can still be a solid inclusion in decks looking for a consistent source of power and life gain.
Rules
08/07/20
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
08/07/20
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
08/07/20
The ability to return Batterskull to its owner’s hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn’t returned to its owner’s hand.

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