| Name | Infest the Scullery |
|---|---|
| Type | Spell |
| Description | Summon a random -Cost minion. (Improved by your hero attacks this game.) |
| Flavor | Do NOT let them cook! |
| Artist | Mooncolony |
| Set | Escape from Violet Hold #127815 |
| Wallpaper | |
| Image |
| Name | Infest the Scullery |
|---|---|
| Type | Spell |
| Description | Summon a random -Cost minion. (Improved by your hero attacks this game.) |
| Flavor | Do NOT let them cook! |
| Artist | Mooncolony |
| Set | Escape from Violet Hold #127815 |
| Wallpaper | |
| Image |
Infest the Scullery, Spell, designed by Mooncolony first released in Jun, 2026 in the set Escape from Violet Hold.
**Infest the Scullery** would fit best in an aggressive or midrange Druid deck built around frequent Hero attacks—such as Hero Attack Druid (Claw/attack-buff synergy builds)—since the card scales based on how often your hero has attacked, meaning it becomes stronger in decks that consistently gain Attack through spells or weapons. However, Druid archetypes that focus on Ramp, Treants, or pure Token strategies likely wouldn’t benefit much unless they naturally support that attack package. In competitive terms, the card would only see play if the scaling becomes efficient by turn 4 (e.g., summoning a significantly discounted or high-value minion); otherwise, more consistent 4‑mana options like Widowbloom Seedsman (ramp/value consistency), Park Panther (immediate impact plus hero attack synergy), or general power plays that provide guaranteed board presence would usually be better. Overall, it’s playable in niche Hero Attack Druid builds but unlikely to be a staple unless its scaling is s
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