| Name | Tichondrius |
|---|---|
| Type | Minion - demon |
| Description | Your hero is Immune. Battlecry: Your next Demon this turn costs (0). |
| Flavor | Overseer of one of the inaugural realms. |
| Artist | Alex Horley Orlandelli |
| Set | Core #126887 |
| Wallpaper | |
| Image |
| Name | Tichondrius |
|---|---|
| Type | Minion - demon |
| Description | Your hero is Immune. Battlecry: Your next Demon this turn costs (0). |
| Flavor | Overseer of one of the inaugural realms. |
| Artist | Alex Horley Orlandelli |
| Set | Core #126887 |
| Wallpaper | |
| Image |
Tichondrius, Minion - demon, designed by Alex Horley Orlandelli first released in Mar, 2026 in the set Core.
Tichondrius would fit best in a Demon-heavy Demon Hunter combo or big-demon swing deck that aims to chain large demons in a single explosive turn, since making your hero **Immune** protects you during an all‑in push while the **Battlecry** enables a free follow‑up Demon—ideally a high-cost threat or combo piece to generate tempo or lethal damage. However, at 9 mana, it competes with faster, more efficient win conditions and late-game bombs that either impact the board immediately or win the game outright (such as big immediate-damage demons or payoff cards that don’t require additional setup), and Demon Hunter traditionally favors aggressive or synergistic midrange strategies over slow 9‑mana setups. Unless the format strongly supports Big Demon or combo Demon builds with powerful demons worth cheating out the same turn, this card would likely be too slow and inconsistent to see competitive play, with more streamlined late-game finishers or mana-cheat tools generally being better optio
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