| اسم | Judgment |
|---|---|
| اكتب | Spell |
| وصف | Prepare Choose a friendly minion. Set all minions' stats equal to that minion's. |
| Flavor | Omg your card back is SO last season. |
| فنان | Juan Calle |
| الإصدار | Escape from Violet Hold #126616 |
| Wallpaper | |
| صورة |
| اسم | Judgment |
|---|---|
| اكتب | Spell |
| وصف | Prepare Choose a friendly minion. Set all minions' stats equal to that minion's. |
| Flavor | Omg your card back is SO last season. |
| فنان | Juan Calle |
| الإصدار | Escape from Violet Hold #126616 |
| Wallpaper | |
| صورة |
Judgment, Spell, صمم بواسطة Juan Calle صدر لأول مرة في Jun, 2026 في التحرير Escape from Violet Hold.
**Judgment** would fit best in a Paladin deck built around creating or protecting a single minion with massively inflated stats—such as a buff-focused “Tall Paladin” or combo-oriented control deck that stacks handbuffs, Libram discounts, Divine Shield, or other enchantments onto one minion before equalizing the board. It synergizes especially well with effects that give a minion extremely high Health or Attack (for example, handbuff packages or temporary stat spikes) and could function as a swing turn similar to *Equality*, but in reverse—turning your biggest threat into a full-board stat reset in your favor. However, it is slow at 6 mana and requires you to already have a strong minion stick, making it win-more and vulnerable to removal; cards like *Equality* (paired with board clears), *Garden’s Grace*, or *Libram of Hope* are generally more consistent and less conditional in competitive Paladin decks. While Judgment could enable flashy combo turns and has high ceiling potential, it
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