| اسم | Sabotage |
|---|---|
| اكتب | Spell |
| وصف | Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. |
| فنان | Kudos Productions |
| الإصدار | Origins #156 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
- Casual
Legal - أظهر المزيد...
| اسم | Sabotage |
|---|---|
| اكتب | Spell |
| وصف | Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. |
| فنان | Kudos Productions |
| الإصدار | Origins #156 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
Sabotage, Spell, صمم بواسطة Kudos Productions صدر لأول مرة في Mar, 2026 في التحرير Origins.
**Sabotage** fits best in aggressive or tempo-oriented decks that want to disrupt an opponent’s early game plan while applying pressure—especially midrange aggro or tempo-control hybrids that can capitalize on stripping removal, board wipes, combo pieces, or ramp spells before they’re used. Because it costs only 1, it’s strongest when played early to disrupt curve plays or protect your board from key answers. It’s particularly valuable in metas heavy on control or combo, where hitting a pivotal non-unit card can significantly slow the opponent. However, if the format includes more flexible hand disruption (such as a card that can hit *any* card type, not just non-units) or options that both disrupt and generate card advantage, those would generally be stronger. Likewise, if there are cards that exile instead of recycle (preventing reuse), they may be preferable. Sabotage should see play in tempo or aggro-control decks if the metagame relies on impactful non-unit spells, but it’s likely
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