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Hearthstone - Libram Paladin: Now in Wild!

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Libram Paladin was an absolute success in 2020 and 2021. Now, it is wreaking havoc in Wild. Check it out!

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tradotto da Joey

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rivisto da Joey

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Introduction

Back in mid-2020, that is, in the Ashes of Outland season when Demon Hunter first came out, Livram Paladin occupied center stage. It was, for many months, one of the best decks in the meta. However, it has been a few years since its cards were available in the Standard format. The only way to play it now is in Wild.

So, today, we at Cards Realm decided to bring you a Libram Paladin list for Wild. Below, check out the main cards, the best way to mulligan with it, and a lot more!

On July 31st, 2025, this deck had a 68% win rate in HSReplay.

Libram Paladin

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Obviously, this list centers around Libram spells: Libram of Wisdom, Libram of Clarity, and Libram of Divinity.

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If you played this deck before, then you know it plays many cards that discount the cost of the cards above, such as Aldor Attendant and Interstellar Starslicer. By the way, Starslicer activates twice: once when you play it and once when it is destroyed.

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After you play these cards, your Libram spells will easily cost nothing whatsoever and, as such, will reach their full potential.

So, your goal is to play these cards for much less than they cost originally and create "infinite" value, as, ideally, cards like Libram of Wisdom and Libram of Divinity will always come back to you.

Main Cards

Considering this deck only works with the Librams and the cards that discount their cost, let's see a few cards that put these tools in your hand.

The first step is drawing the discounts.

Crystology will draw at least one of the two copies of Aldor Attendant for you and might also give you an Instrument Tech.

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One of these minions will already discount the cost of your Librams when you cast it, and the other will draw Interstellar Starslicer, which does the same.

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After that, all you need to do is draw your Librams.

Interstellar Researcher will be a lot of help in that sense because it draws two in total: one when you play it and another when you use a spell.

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Finally, you have another tool (perhaps the most powerful one as well) to draw cards. Myrmidon draws a card whenever you play a spell on it, like Adaptation, Divine Brew, or other Librams.

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The only legendary card in this list is quite new and didn't exist when this deck saw play in Standard. As it plays lots of cheap spells, from the Librams to others like Adaptation, Sunsapper Lynessa is a must. It can often win games for you.

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Its effect, which lets you cast cheap spells twice, means Libram of Wisdom and Libram of Divinity will buff your cards even more, and more copies of them will return to your hand. Consider this: whenever you play a Libram of Divinity with Lynessa in play, two copies of it will return to your hand at the end of the turn. In a short amount of time, you'll find yourself like this:

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For no cost at all, in the image above I had eight copies of Libram of Divinity, so I could give my entire board +24/+24.

Another minion you'll need to build a solid board is Lightray. Except for Instrument Tech, all the cards in this deck are Paladin cards. So, it will be quite cheap. It also has Taunt, which is a great resource in this list, particularly if it's free.

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Your final rounds are incredible. You'll have giant minions and free spells, and they'll return to your hand with extra copies, which is excellent. However, in some cases, you might find surviving the early game challenging.

So, you should play cards like Cold Feet and Rebuke, as they'll disrupt your opponent, and Chillblade Champion, which gives you life already on the round you play it.

Prismatic Beam is also a great way to deal with enemy pressure, particularly against zoo and token decks, as they play lots of small minions on the board.

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But rest assured: Libram Paladin is so powerful it can build solid boards from the very first turns. You don't need to wait for Sunsapper Lynessa if you have your Librams and they're already free. You can easily build a board like this on turn five, for instance:

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Win Condition

You won't win matches if your Librams aren't free of charge, particularly Libram of Wisdom and Libram of Divinity because then you can play them more times. These are the spells you'll need, above all else, to build a big board.

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Obviously, we have to mention Sunsapper Lynessa as well. As we said above, this minion lets you cast most of your spells twice and also creates extra copies of the main buffs in this list: Libram of Wisdom and Libram of Divinity.

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Mulligan - Opening Hand

Your mulligan is extremely simple. Just focus on Aldor Attendant, Instrument Tech, and Crystology. All of them are cheap and will either draw cards for you or discount the cost of other cards early on.

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If you can't find Instrument Tech or Crystology, keep Interstellar Starslicer to start discounting the cost of your Librams.

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Interstellar Researcher might be cheap, but I don't recommend you keep it in your opening hand. Librams aren't extremely important early on, and, because Researcher is a bit fragile, it might die before you can activate its Spellburst.

You should only use it after you discount the cost of your Librams at least once.

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Matchups

Aggro

To beat aggro decks, you must survive the first few rounds of pressure. You'll usually trade minions in combat, so Libram of Wisdom will be decent in your opening hand, particularly if you play it on Aldor Attendant. Like so, you'll have a tough minion already on turn two, and make your spells more accessible for the next few rounds.

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Another critical card in this matchup to fight for the board is Divine Brew. It gives up to three Divine Shields to minions on your board, so it will certainly make them more resilient. An interesting combo is playing Showdown! and buff each Outlaw with one Divine Brew to trade with the opponent. If you do this, you'll have three 3/3 minions for five mana, and your opponent won't have anything close to that.

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Obviously, I also recommend you keep Cold Feet and Rebuke in mind when you mulligan. If you can disable an entire enemy turn, you'll be set to survive the early game.

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If you're against a zoo list, that is, a list that fills the board with small minions (usually 1/1 or 2/2), go for Prismatic Beam.

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Control

In this matchup, you'll have more liberty to play. Control lists often lean on slow strategies and allow you enough time to build a board. So, focus on making your Librams free and getting the most out of them.

My only suggestion is that you don't use all your buffs on one or two minions because these lists play many removals. Try to buff your entire board evenly to make it harder for them to block or remove your minions.

Final Words

Playing Libram Paladin again after years was a lot of fun. I'm sure you won't regret giving this list a chance in Wild!

I hope this article helped you understand, remember, or learn more about Libram Paladin.

What do you think? Tell us your thoughts in our comment section below.

Thank you for reading, and see you next time!